statess that the Public plays a crucial role in the development of individuals. Society’s norms and rules only provide the collectively imagined boundaries. Experienced IMers often have several of these conversations, in separate windows going at once, and there can be multiple participants in a single IM chat. Students (and others) will often set up 10 to 100 computers in a single location liked by an ad-hoc local area network set up They are arenas for the formation and enactment of social identities. By interacting with unfamiliar others, teenagers are socialized into society. Without publics, there is no coherent society. The LAN eliminates any discrepancies in connection time and puts players on an equal footing Publics are where norms are set and reinforced, where common ground is formed. Learning society’s rules requires trial and error, validation and admonishment; it is knowledge that teenagers learn through action, not theory. Earlier Mark Prensky states that large puzzles which require multiple minds to solve and players spontaneously join together in internet discussion groups. The groups have to solve them. Many times there is no physical interaction. The unfamiliar other can become a valuable resource in the New literacy realm. Die Hard 4 had an especially powerful example of how to complete tasks and execute actions without any physically strenuous exertions.