Both articles, “Learning and Games” and “Productive Gaming: The Case for Historiographic Game Play” are built upon the statement “video games are virtual experiences centered on problem solving, they recruit learning and mastery as a form of pleasure” (Gee, 16).…
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Media Artifact: Xbox FTW :)
by MaryAnn Macedo • • 0 Comments
I’ve gone on ad nauseum about my gaming hobby and therefore passion for Xbox Live, so it really seems like if I picked anything but an Xbox for my media artifact, I’d just be lying. And that’s the truth. I…
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Can Video Games Actually Make Better Writers?
by chayden • • 0 Comments
Using the video game SWAT 4 as a primary exemplar for explaining the connection between learning and education, Gee makes some interesting observations about how individuals actually process information through experiences. He makes some good points regarding the necessity of…
Classes, English 5010
Media Artifact Exercise – The Smart Phone
by chayden • • 0 Comments
I remember watching old episodes of “Get Smart” where the bumbling agent Maxwell Smart would answer telephone calls from his shoe. I recall thinking to myself, “Wow! How amazing would that be if you could call anyone, at anytime, in…
Classes, English 5010, Uncategorized
Media Artifact Exercise
by kmontero • • 0 Comments
For this exercise, I was experiencing difficulty selecting a specific artifact from the list of examples Dr. De Vries provides. However, out of this minor frustration, I discovered a way to analyze and explore the entirety of artifacts by focusing…
English 5010
Jeong’s Media Artifact: FaceBook
by Jeong Kinser • • 0 Comments
Jeong’s Media Artifact: FaceBook Internet does play a significant role in my life; I use it to understand myself, my communities, and the world around me. The Internet is therefore embedded in the middle of my nurturing experience in everyday…